Elementare Anziehungskraft (Elemental Appeal)
Über diese Karte
Elementare Anziehungskraft ist eine Karte vom Typ Hexerei aus Magic: The Gathering mit Manabetrag 4 (Farbidentität: Rot). Gedruckt in Zendikar (2009). Legal in Commander, Modern, Legacy und Vintage. Cardmarket-Preis: 0,19 €.
Elementare Anziehungskraft 



Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein mit Eile, der Trampelschaden verursacht, ins Spiel. Schicke ihn zu Beginn des nächsten Endsegments ins Exil. Falls die Bonuskosten von Elementare Anziehungskraft bezahlt wurden, erhält diese Kreatur +7/+0 bis zum Ende des Zuges.
Regeltext (Oracle, Englisch)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Name in jeder Sprache
Legalität
Regelhinweise (auf Englisch)
2024-11-08
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08
If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08
The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
2024-11-08
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2009-10-01
If Elemental Appeal was kicked, it creates a 7/1 token with trample and haste that gets +7/+0 until end of turn. It doesn't create a 14/1 token. This matters in case something copies that token (the copy will be just 7/1), or in case Elemental Appeal is somehow cast during an end step (in which case the +7/+0 lasts just for that turn).