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Schreckenslindwurm // Schuppenabwehr

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Schreckenslindwurm // Schuppenabwehr (Dread Linnorm // Scale Deflection)

Manakosten{6}{G} // {3}{G} Manabetrag7TypKreatur — Ophis, Drache // Spontanzauber — Abenteuer Farbidentität{G} Grün SeltenheitHäufig EditionCommander Legends: Battle for Baldur's Gate (CLB) KünstlerCaio Monteiro Preis0,18 € · foil 0,35 € · 0,23 $

Über diese Karte

Schreckenslindwurm // Schuppenabwehr ist eine Karte vom Typ Kreatur aus Magic: The Gathering mit Manabetrag 7 (Farbidentität: Grün). Erstmals gedruckt in Commander Legends: Battle for Baldur's Gate (2022); insgesamt 2 Papierversionen. Legal in Commander, Legacy, Vintage und Pauper. Günstigste Version: 0,13 € (The List); teuerste: 0,18 € (Commander Legends: Battle for Baldur's Gate).

Schreckenslindwurm {6}{G}

Kreatur — Ophis, Drache
Der Schreckenslindwurm kann von Kreaturen mit Stärke 3 oder weniger nicht geblockt werden.
Regeltext (Oracle, Englisch)
This creature can't be blocked by creatures with power 3 or less.

Die Grausamkeit einer Schlange, der Appetit eines Drachen.

7/6

Schuppenabwehr {3}{G}

Spontanzauber — Abenteuer
Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl und enttappe sie. Sie erhält Fluchsicherheit bis zum Ende des Zuges. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)
Regeltext (Oracle, Englisch)
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

Name in jeder Sprache

FrançaisLindworm bicéphale // Écaille déflectriceEnglishDread Linnorm // Scale DeflectionEspañolLinnorm aterrador // Rechazo escamosoDeutschSchreckenslindwurm // SchuppenabwehrItalianoLinnorm del Terrore // Deviazione delle ScagliePortuguêsLinorme Atroz // Deflexão das Escamas日本語Dread Linnorm // 跳(は)ね返(かえ)す鱗(うろこ)

Legalität

Regelhinweise (auf Englisch)

2022-06-10
Reducing a creature's power to 3 or less after it has blocked Dread Linnorm won't cause it to become unblocked.

2022-06-10
Scale Deflection can target an untapped creature. If the target creature is untapped as Scale Deflection resolves, you will still put two +1/+1 counters on it and it will still gain hexproof.

2022-06-10
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

2022-06-10
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

2022-06-10
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

2022-06-10
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

2022-06-10
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

2022-06-10
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

2022-06-10
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

2022-06-10
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

2022-06-10
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

2022-06-10
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

2022-06-10
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Drucke (2)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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