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Konsulats-Überwachung

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Konsulats-Überwachung (Consulate Surveillance)

Manakosten{3}{W} Manabetrag4TypVerzauberung Farbidentität{W} Weiß SeltenheitNicht so häufig EditionKaladesh (KLD) KünstlerDaniel Ljunggren Preis0,13 € · foil 0,49 € · 0,24 $

Über diese Karte

Konsulats-Überwachung ist eine Karte vom Typ Verzauberung aus Magic: The Gathering mit Manabetrag 4 (Farbidentität: Weiß). Gedruckt in Kaladesh (2016). Legal in Commander, Pioneer, Modern, Legacy und Vintage. Cardmarket-Preis: 0,18 €.

Konsulats-Überwachung {3}{W}

Verzauberung
Wenn die Konsulats-Überwachung ins Spiel kommt, erhältst du {E}{E}{E}{E} (vier Energiemarken).
Bezahle {E}{E}: Verhindere allen Schaden, der dir in diesem Zug von einer Quelle, die du bestimmst, zugefügt würde.
Regeltext (Oracle, Englisch)
When this enchantment enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Name in jeder Sprache

FrançaisSurveillance du consulatEnglishConsulate SurveillanceEspañolVigilancia del ConsuladoDeutschKonsulats-ÜberwachungItalianoSorveglianza del ConsolatoPortuguêsVigilância do Consulado日本語領事府の看視

Legalität

Regelhinweise (auf Englisch)

2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

2024-06-07
{E} is the energy symbol. It represents one energy counter.

2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

2016-09-20
If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.

2016-09-20
If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.

2016-09-20
Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.

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