Saw in Half
Informazioni sulla carta
Saw in Half è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 3 (identità di colore: nero). Prima stampa: Unfinity (2022); 5 versioni cartacee in totale. Ruolo in Commander: rimozione mirata. È una delle 1000 carte più giocate in Commander (posizione 576 su EDHREC). Legale in Commander, Legacy e Vintage. Versione più economica: 4,56 € (Unfinity); la più cara: 5,51 € (Bloomburrow Commander).
Saw in Half 

The audience always loves it, but volunteers are divided.
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Legalità
Chiarimenti sulle regole (in inglese)
2025-09-19
Except for power and toughness, the tokens copy exactly what was printed on the original creature and nothing else (unless that creature was copying something else or it's a token; see below). They don't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on.
2025-09-19
If the original creature had a characteristic-defining ability that determined its power and/or toughness, that ability is not copied.
2025-09-19
If the copied creature had in its mana cost, X is 0.
2025-09-19
If the copied creature was a token, the new tokens copy the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
2025-09-19
If the copied creature was copying something else, then the tokens enter the battlefield as whatever that creature copied, with the listed exceptions.
2025-09-19
Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
2025-09-19
If the creature isn't destroyed (perhaps because it has indestructible), its controller doesn't create any tokens. The same is true if the creature is destroyed but instead of going to its owner's graveyard, a replacement effect moves it elsewhere, such as exile.
2025-09-19
Use the power and toughness of the creature from when it was last on the battlefield to determine the power and toughness of the tokens.
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