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Tessitori di Insidie

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Tessitori di Insidie (Glamer Spinners)

Costo{4}{W/U} Valore di mana5TipoCreatura — Mago Spiritello Identità di colore{U}{W} Azorius RaritàNon comune EspansioneShadowmoor (SHM) IllustratoreJesper Ejsing Prezzo0,10 € · foil 0,58 € · 0,11 USD

Tessitori di Insidie {4}{W/U}

Creatura — Mago Spiritello
Lampo
Volare
Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore.
Testo delle regole (Oracle, inglese)
Flash
Flying
When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4

Legalità

Chiarimenti sulle regole (in inglese)

2008-05-01
When Glamer Spinners enters, you target only one permanent: the one that will be losing its Auras. You don't choose the permanent that will be receiving the Auras until the ability resolves.

2008-05-01
You may target a permanent that has no Auras enchanting it.

2008-05-01
When the ability resolves, you choose the permanent that will be receiving the Auras. It can't be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can't choose a permanent that meets all those criteria, the Auras won't move.

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