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Galadriel's Dismissal

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Galadriel's Dismissal

Costo{W} Valore di mana1TipoInstant Identità di colore{W} Bianco RaritàRara EspansioneTales of Middle-earth Commander (LTC) IllustratoreAlexander Mokhov Prezzo24,10 € · foil 24,78 € · 26,80 USD

Informazioni sulla carta

Galadriel's Dismissal è una carta di tipo istantaneo di Magic: The Gathering con valore di mana 1 (identità di colore: bianco). Prima stampa: Tales of Middle-earth Commander (2023); 4 versioni cartacee in totale. È una delle 5000 carte più giocate in Commander (posizione 1633 su EDHREC). Legale in Commander, Legacy e Vintage. Versione più economica: 24,10 € (Tales of Middle-earth Commander); la più cara: 32,41 € (The Hobbit Eternal).

Galadriel's Dismissal {W}

Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Nome in ogni lingua

FrançaisRejet de GaladrielEnglishGaladriel's DismissalDeutschGaladriels Zurückweisung日本語ガラドリエルの退去

Legalità

Chiarimenti sulle regole (in inglese)

2024-11-08
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

2024-11-08
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

2024-11-08
If a spell's kicker cost was paid, the spell is "kicked."

2024-11-08
The kicker ability doesn't let you pay a kicker cost more than once.

2024-11-08
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

2024-11-08
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

2023-11-03
Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

2023-11-03
Choices made for permanents as they entered the battlefield are remembered when they phase in.

2023-11-03
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

2023-11-03
An attacking or blocking creature that phases out is removed from combat.

2023-11-03
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that permanent.

2023-11-03
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack during that turn, and their activated abilities with {T} in their costs can be activated. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

2023-11-03
Phased-out permanents are treated as though they don't exist. They can't be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

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