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Invasione di Theros // Efara, l'Eterna Protettrice

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Invasione di Theros // Efara, l'Eterna Protettrice (Invasion of Theros // Ephara, Ever-Sheltering)

Costo{2}{W} Valore di mana3TipoBattaglia — Assedio // Creatura Incantesimo Leggendaria — Dio Identità di colore{U}{W} Azorius RaritàRara EspansioneMarch of the Machine (MOM) IllustratoreJohan Grenier Prezzo0,50 € · foil 0,60 € · 0,53 USD

Informazioni sulla carta

Invasione di Theros // Efara, l'Eterna Protettrice è una carta di tipo battaglia di Magic: The Gathering con valore di mana 3 (identità di colore: blu e bianco). Prima stampa: March of the Machine Promos (2023); 2 versioni cartacee in totale. Ruolo in Commander: pescata. Legale in Commander, Pioneer, Modern, Legacy e Vintage. Prezzo Cardmarket: 0,45 €.

Invasione di Theros {2}{W}

Battaglia — Assedio
(Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.)
Quando l'Invasione di Theros entra nel campo di battaglia, passa in rassegna il tuo grimorio per una carta Aura, Dio o Semidio, rivelala e aggiungila alla tua mano, poi rimescola.
Testo delle regole (Oracle, inglese)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Quando il sole vacilla e i mari si disperdono, quando le terre selvagge appassiscono e le forge si raffreddano, quando la morte stessa soccombe, lei perdura.

Efara, l'Eterna Protettrice

Creatura Incantesimo Leggendaria — Dio
Efara, l'Eterna Protettrice ha legame vitale e indistruttibile fintanto che controlli almeno altri tre incantesimi.
Ogniqualvolta un altro incantesimo entra nel campo di battaglia sotto il tuo controllo, pesca una carta.
Testo delle regole (Oracle, inglese)
Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.

When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.

4/4

Nome in ogni lingua

Legalità

Chiarimenti sulle regole (in inglese)

2023-04-14
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

2023-04-14
Damage dealt to Ephara is tracked even if Ephara has indestructible. For example, if Ephara is dealt what would be lethal damage and later loses indestructible (perhaps because you lose control of some enchantments), it will be destroyed the next time state-based actions are performed. However, the check for whether a creature dealt damage by a source with deathtouch is destroyed happens only the first time that state-based actions are performed after that damage-dealing event.

2023-04-14
If Ephara enters the battlefield under your control at the same time as other enchantments, its last ability will trigger for each of those other enchantments.

2023-04-14
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

2023-04-14
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

2023-04-14
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

2023-04-14
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

2023-04-14
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

2023-04-14
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

2023-04-14
Damage dealt to a battle causes that many defense counters to be removed from it.

2023-04-14
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

2023-04-14
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

2023-04-14
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

2023-04-14
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

2023-04-14
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

2023-04-14
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

2023-04-14
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

2023-04-14
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

Carte con lo stesso ruolo: pescata

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