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Elementale del Cratere

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Elementale del Cratere (Crater Elemental)

Costo{2}{R} Valore di mana3TipoCreatura — Elementale Identità di colore{R} Rosso RaritàRara EspansioneDragons of Tarkir (DTK) IllustratoreSvetlin Velinov Prezzo0,11 € · foil 0,41 € · 0,22 USD

Elementale del Cratere {2}{R}

Creatura — Elementale
{R}, {T}, Sacrifica l'Elementale del Cratere: L'Elementale del Cratere infligge 4 danni a una creatura bersaglio.
Formidabile — {2}{R}: L'Elementale del Cratere ha forza base 8 fino alla fine del turno. Attiva questa abilità solo se le creature che controlli hanno una forza totale pari o superiore a 8.
Testo delle regole (Oracle, inglese)
{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature.
Formidable — {2}{R}: This creature has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
0/6

Legalità

Chiarimenti sulle regole (in inglese)

2015-02-25
Crater Elemental's last ability overrides all previous effects that set its power to a specific value. Other effects that set its power to a specific value that start to apply after the ability resolves will override this effect.

2015-02-25
Effects that modify Crater Elemental's power, such as the effects of Giant Growth or Hall of Triumph, will apply to it no matter when they started to take effect. The same is true for counters that change its power (such as +1/+1 counters) and effects that switch its power and toughness.

2015-02-25
If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.

2015-02-25
Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.

2015-02-25
Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.

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