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Chute abrupte

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Chute abrupte (Precipitous Drop)

Coût{2}{B} Valeur de mana3TypeEnchantement : aura Identité de couleur{B} Noir RaretéCommune ExtensionAdventures in the Forgotten Realms (AFR) IllustrateurGabor Szikszai Prix0,11 € · foil 0,27 € · 0,23 $US

Chute abrupte {2}{B}

Enchantement : aura
Enchanter : créature
Quand la Chute abrupte arrive sur le champ de bataille, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
La créature enchantée gagne -2/-2. Elle gagne -5/-5 à la place tant que vous avez terminé un donjon.
Texte de règles (Oracle, anglais)
Enchant creature
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Légalité

Précisions de règles (en anglais)

2021-07-23
Precipitous Drop does not need to be on the battlefield when you complete the dungeon in order for the enchanted creature to get -5/-5.

2021-07-23
The controller of Precipitous Drop ventures into the dungeon, not the controller of the enchanted creature. Similarly, Precipitous Drop cares whether its controller has completed a dungeon, not whether the creature's controller has completed a dungeon.

2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23
Moving into a dungeon room will cause its room ability to trigger.

2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23
A player may only have one dungeon in the command zone at a time.

2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23
Dungeons are removed from the game as a state-based action.

2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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