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Magia suprema: Sagrado

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Magia suprema: Sagrado (Ultimate Magic: Holy)

Coste{2}{W} Valor de maná3TipoInstant Identidad de color{W} Blanco RarezaRara ExpansiónFinal Fantasy Commander (FIC) IlustradorAshley Mackenzie Precio0,51 € · 0,35 US$

Magia suprema: Sagrado {2}{W}

Instant
Los permanentes que controlas ganan la habilidad de indestructible hasta el final del turno. Si este hechizo fue lanzado desde el exilio, prevén todo el daño que se te fuera a hacer este turno.
Profetizar {2}{W}. (Durante tu turno, puedes pagar {2} y exiliar esta carta de tu mano boca abajo. Puedes lanzarla en un turno posterior pagando su coste de profetizar.)
Texto de reglas (Oracle, inglés)
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Legalidad

Aclaraciones de reglas (en inglés)

2025-06-06
If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

2025-06-06
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.

2025-06-06
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant, you'll have to wait until your next turn to cast it.

Impresiones (2)

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