Inicio › Cartas › Strength-Testing Hammer
Strength-Testing Hammer

Añadir a un mazo o a mi colección

Strength-Testing Hammer

Coste{1} Valor de maná1TipoArtifact — Equipment Identidad de color{C} Incoloro RarezaInfrecuente ExpansiónUnfinity (UNF) IlustradorGaboleps Precio2,66 € · foil 3,50 € · 0,73 US$

Strength-Testing Hammer {1}

Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}

"I don't know you, but that hammer rings a bell."

Legalidad

Aclaraciones de reglas (en inglés)

2022-10-07
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

2022-10-07
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

2022-10-07
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

2022-10-07
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

2022-10-07
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

2022-10-07
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Impresiones (2)

Texte
Texte de la carte (règles)
Écris dans ta langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
Capacité
Texte d'ambiance
Type et rareté
Rareté
Super-type
Sous-type
CouleursCouleurs du commandant
Identité de couleur (Commander)
Coût et caractéristiques
Valeur de mana
à
Le coût contient
Force
à
Endurance
à
Loyauté
à
Édition
Extension
Année
à
Prix (€)
à
Illustrateur
Format et options
Trier par