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Bebop, Skull & Crossbones

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Bebop, Skull & Crossbones

Coste{1}{B} Valor de maná2TipoLegendary Creature — Boar Mutant Identidad de color{B} Negro RarezaRara ExpansiónTeenage Mutant Ninja Turtles Eternal (TMC) IlustradorBenjamin Ee Precio0,14 € · foil 1,52 € · 0,25 US$
✦ Esta carta puede ser un Commander. Ver la página de Commander →

Sobre esta carta

Bebop, Skull & Crossbones es una carta de tipo criatura de Magic: The Gathering con valor de maná 2 (identidad de color: negro). Primera impresión: Teenage Mutant Ninja Turtles Eternal (2026); 2 versiones en papel en total. Función en Commander: robo de cartas. Puede usarse como Commander. Legal en Commander, Legacy y Vintage. Precio en Cardmarket: 0,15 €.

Bebop, Skull & Crossbones {1}{B}

Legendary Creature — Boar Mutant
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2/1

Nombre en cada idioma

FrançaisBebop, crâne et tibiasEnglishBebop, Skull & CrossbonesDeutschBebop, der Pirat日本語スカル&クロスボーン、ビーバップ

Legalidad

Aclaraciones de reglas (en inglés)

2026-01-27
The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

2026-01-27
The value of X is calculated only once, as Bebop's last ability resolves.

2026-01-27
The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

2026-01-27
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

2026-01-27
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

2026-01-27
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2026-01-27
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

2026-01-27
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

2026-01-27
Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

2026-01-27
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

Cartas con la misma función: robo de cartas

Impresiones (2)

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