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Reality Shift

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Reality Shift

Mana cost{1}{U} Mana value2TypeInstant Color identity{U} Blue RarityUncommon SetStar Trek Commander (TRC) ArtistBerto Martinez Price€0.22 · $0.31

About this card

Reality Shift is an instant card in Magic: The Gathering with mana value 2 (color identity: blue). First printed in Ugin's Fate (2015); 18 paper printings in total. Role in Commander: removal. It is one of the 1,000 most played cards in Commander (EDHREC rank 286). Legal in Commander, Pioneer, Modern, Legacy and Vintage. Cheapest printing: €0.22 (Lorwyn Eclipsed Commander); most expensive: €5.07 (Secret Lair Drop).

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Name in each language

FrançaisBouleversement de réalitéEnglishReality ShiftEspañolCambio de realidadDeutschRealitätsverschiebungItalianoMutamento della RealtàPortuguêsDesvio de Realidade日本語現実変容

Legality

Rulings

2014-11-24
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

2014-11-24
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

2014-11-24
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

2014-11-24
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

2014-11-24
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

2014-11-24
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

2014-11-24
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

2014-11-24
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

2014-11-24
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

2014-11-24
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

2014-11-24
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

2014-11-24
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

2014-11-24
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

Cards with the same role: removal

Printings (18)

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