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Impulsiver Langfinger

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Impulsiver Langfinger (Impulsive Pilferer)

Manakosten{R} Manabetrag1TypKreatur — Goblin, Pirat Farbidentität{R} Rot SeltenheitHäufig EditionOutlaws of Thunder Junction Commander (OTC) KünstlerNicholas Gregory Preis0,43 € · 0,50 $

Impulsiver Langfinger {R}

Kreatur — Goblin, Pirat
Wenn der Impulsive Langfinger stirbt, erzeuge einen Schatz-Spielstein. (Er ist ein Artefakt mit „{T}, opfere dieses Artefakt: Erzeuge ein Mana einer beliebigen Farbe.")
Zugabe {3}{R} ({3}{R}, schicke diese Karte aus deinem Friedhof ins Exil: Erzeuge für jeden Gegner eine Spielstein-Kopie, die ihn in diesem Zug angreift, falls möglich. Die Spielsteine erhalten Eile. Opfere sie zu Beginn des nächsten Endsegments. Aktiviere Zugabe wie eine Hexerei.)
Regeltext (Oracle, Englisch)
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/1

Legalität

Regelhinweise (auf Englisch)

2023-07-28
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

2020-11-10
Opponents who have left the game aren't counted when determining how many tokens to create.

2020-11-10
The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

2020-11-10
Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

2020-11-10
If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

2020-11-10
If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

2020-11-10
Each token must attack the appropriate player if able.

Drucke (4)

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Écrire dans sa langue (ex : vous perdez la partie) : Manarcane traduit les formulations de règles pour Scryfall.
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